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Glide Path for New Players
- Finish the tutorial!
- Buy Your Clone and or upgrade it!
- Plan a skill book path so you have an idea what books you need to advance
your studies.
- Find an agent near your Corp Head Quarters or
at least one that has high quality.
- Do level one missions to build Standing and Bank account so you will afford
new books and so better agents will talk to you.
- If you wish to mine, new players should read this mining manual :
completeminersguide_ver2.0.1halada.pdf
- Ask Questions in Corp Chat, get to know your M8s
- Review the Useful Links page.
- When you get a better ship (better than rookie ship) insure it.
Basic Skills
Basic skills are not end in themselves but each is required to progress
in that area of learning. Indented skills are pretty important depending on
your priorities.
The basic skills are just that. Everyone
should have them. You may have started with most, but if you don't have one,
get it.
- Drones
- Electronics
- Engineering
- Gunnery
- Mechanic
- Missile Launcher Operation
- Standard Missiles
- Rockets
- Navigation
- After Burner
- Evasive Maneuvering
- Learning
- Science
- Social
Core Skills for all Pilots
- Engineering 5 - to maximize the power core.
- Electronics 5 - to maximize the CPU.
- Energy Management 5 - to maximize the capacitor capacity.
- Energy Systems Operation 5 - to maximize the rate at which the
capacitor recharges.
- Energy Grid Upgrades 5 - to reduce the CPU requirements of installing
power modules.
- Mechanic 5 - To maximize hull strength.
- Shield Management 5 - to maximize shield capacity.
- Shield Operation 5 - to maximize the rate at which the shield
recharges.
- Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair
modules.
Upgrading to new ship and cool mods
Your Corporation should assist you in upgrading to a new ship and help with
walking through setting up your ship for the task you plan. If not or you
are still in your noob corp, you need to take a more active role in learning
about the moduals you can fit and use.
Use the Market as a library to learn about items with the "Info" link. Make
sure to set the filter on show all, that way you can find a item to learn
about it even it none are available on the market.
Missions
When you find an agent that is available to you, you can ask that agent for
work. The type of work offered depends upon the division of the NPC corp the
agent represents. The following is a list of NPC divisions and the percentage
of work types offered. As an aside, read the mission goals carefully. You
have to fulfill the goals and return to tell the agent you have completed
the goals, before you are paid. In some cases you have to return to the station
with the agent (if you have to bring them something) but in many cases you
can dock anywhere and tell them you are done (if you are in fact done).
Mission types
- Administration: 50% Kill, 50% Courier
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95% Courier
- Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5%Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
You can see that some offer very few courier missions, while others offer
many. But regardless of division, you may run across a mission offer you don't
wish to take, either due to danger or time. You can turn down 2 offers in
a row before you will loose standing with that agent and NPC corp. That means
you can refuse 2 jobs in a row, with no ill effects. However, if you accept
a job and can not complete it, you will loose standing with that agent and
that NPC corp.
Important Mission Advice
If you take a mission you must complete it and if the mission is beyond
your skills at the moment you should ask for help from your corp mates.
Your loss of personal standing is a loss for your corp. It is advised not
to take a mission you think is very hard, unless there are folks online
who can help out. If you want to run the mission, but are not sure, wait,
the mission will remain active for several days.
Kill Missions
Much is written about kill missions in other places, but a few words might
be useful. Getting your ship blown up is going to happen so insure it. Also,
support skills are as important (if not more so) than obvious combat skills.
You might be able to pilot a great new ship, but unless you can put the right
mods on it may not survive the test of combat.
Rats (npc pirates ) are not smart, so the game makes up for that by using
swarms of rats. Rats are set to target you if you target them or if you get
within a certain range. You don't wish to get the entire swam after you (aggro).
You want to try to pick off the rats in small bites. If you are under mass
attack, that is when your shield or armor skills are VERY important. In the
game that is called tanking. Shield tanking for some ships and Armor tanking
for others. If you can not tank the damage the rats are dealing, you will
be in trouble. If you are taking more damage than you are giving, RUN. Regroup,
get help and then return to victory.
All your weapons can fire at the same time, provided you have ammo and capacitor
to power them. These weapons also have a range and that range is where you
want to fight from. While the foe will want to fight from their range.
If possible, get another member to take you out on a qualifying test run
either in a mission, complex or rat patrol. Once you see how range works and
how your weapons work you well be more comfortable with kill missions.
Some things that every newb should know (in no particular
order of importance)
- Do the training missions and read the player guide
- Right Click EVERYTHING
- Check required skills before you buy anything. Make sure you will be able
to use it once you buy it.
- Do not sink all your life's savings into the biggest, baddest ship you
can get because there is always something bigger and badder and when you
meet it you WILL lose everything all at once.
- Keep your old ships. You may need them to earn money to replace the new
ship you just made go boom
- In-Sur-Ance
- Keep your clones updated. You can replace money and the things it buys,
but you cannot replace the time spent training skills.
- Train the Learning skills as much and as fast as possible. In fact, until
they are maxed, don't train ANYTHING else that you don't NEED to survive.
- Weapons don't fire when warping.
- Don't try to warp when next to an asteroid... especially if you are between
that roid and a rat.
- Always take good advice, even if it is from an asshole
- Earn, don't beg. Begging makes the nicest of guys become assholes.
- Make friends. They can protect and support you in lean times, like when
you lose everything because you ignored lesson number four.
- Don't sell items if their price is 99% below market value. Reprocess them
instead and get much more ISK for the minerals from which they were made
- You can separate stacked items in your cargo using shift+drag
- Unless your refining level is 4 or higher, you will USUALLY be better
off selling your ore than refining it and selling the minerals
- Always have a waypoint set for your autopilot, preferably to a safe system
nearby. This way if you get in trouble it only takes a click on your AP
to warp out of danger before your ship lays an egg.
- Makes sure your pilot is ALWAYS training SOMETHING.
- Training continues when you are offline; so before you log, make sure
your hero is training one of those higher skills that you dont have the
patience to train while you are playing.
- To get to level 2 agents, you are better off to train the skill Connections
to level 3 or so, or to stick with a level 1 agent until you get enough
standing with a level 2 agent to work for them
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