Alfar's Attic / New Player Help
 
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Glide Path for New Players

  1. Finish the tutorial!
  2. Buy Your Clone and or upgrade it!
  3. Plan a skill book path so you have an idea what books you need to advance your studies.
  4. Find an agent near your Corp Head Quarters or at least one that has high quality.
  5. Do level one missions to build Standing and Bank account so you will afford new books and so better agents will talk to you.
  6. If you wish to mine, new players should read this mining manual :
    completeminersguide_ver2.0.1halada.pdf
  7. Ask Questions in Corp Chat, get to know your M8s
  8. Review the Useful Links page.
  9. When you get a better ship (better than rookie ship) insure it.

Basic Skills

Basic skills are not end in themselves but each is required to progress in that area of learning. Indented skills are pretty important depending on your priorities.

The basic skills are just that. Everyone should have them. You may have started with most, but if you don't have one, get it.

  • Drones
  • Electronics
  • Engineering
    • Shield Operation
  • Gunnery
    • Small Hybrid Turret
  • Mechanic
    • Repair Systems
  • Missile Launcher Operation
    • Standard Missiles
    • Rockets
  • Navigation
    • After Burner
    • Evasive Maneuvering
  • Learning
  • Science
  • Social

Core Skills for all Pilots

  • Engineering 5 - to maximize the power core.
  • Electronics 5 - to maximize the CPU.
  • Energy Management 5 - to maximize the capacitor capacity.
  • Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
  • Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
  • Mechanic 5 - To maximize hull strength.
  • Shield Management 5 - to maximize shield capacity.
  • Shield Operation 5 - to maximize the rate at which the shield recharges.
  • Hull Upgrade 5 - To maximize armor strength.

Repair Systems 4 - To be able to operate the best armor and hull repair modules.

 

Upgrading to new ship and cool mods

Your Corporation should assist you in upgrading to a new ship and help with walking through setting up your ship for the task you plan. If not or you are still in your noob corp, you need to take a more active role in learning about the moduals you can fit and use.

Use the Market as a library to learn about items with the "Info" link. Make sure to set the filter on show all, that way you can find a item to learn about it even it none are available on the market.

Missions

When you find an agent that is available to you, you can ask that agent for work. The type of work offered depends upon the division of the NPC corp the agent represents. The following is a list of NPC divisions and the percentage of work types offered. As an aside, read the mission goals carefully. You have to fulfill the goals and return to tell the agent you have completed the goals, before you are paid. In some cases you have to return to the station with the agent (if you have to bring them something) but in many cases you can dock anywhere and tell them you are done (if you are in fact done).

Mission types

  • Administration: 50% Kill, 50% Courier
  • Advisory: 34% Kill, 66% Courier
  • Archives: 5% Kill, 90% Courier, 5% Trade
  • Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
  • Command: 97% Kill, 3% Courier
  • Distribution: 5% Kill, 95% Courier
  • Intelligence: 85% Kill, 15% Courier
  • Internal Security: 95% Kill, 5% Courier
  • Legal: 50% Kill, 50% Courier
  • Manufacturing: 5% Kill, 95% Courier
  • Marketing: 5% Kill, 95% Courier
  • Mining: 5% Kill, 85% Courier, 10% Mining (II)
  • Production: 5% Kill, 95% Courier
  • Public Relations: 34% Kill, 66% Courier
  • R&D;*: 0% Kill, 50% Courier(S), 50% Trade
  • Security: 90% Kill, 5% Courier, 5%Trade
  • Storage: 5% Kill, 95% Courier(L)
  • Surveillance: 95% Kill, 5% Courier

You can see that some offer very few courier missions, while others offer many. But regardless of division, you may run across a mission offer you don't wish to take, either due to danger or time. You can turn down 2 offers in a row before you will loose standing with that agent and NPC corp. That means you can refuse 2 jobs in a row, with no ill effects. However, if you accept a job and can not complete it, you will loose standing with that agent and that NPC corp.

Important Mission Advice

If you take a mission you must complete it and if the mission is beyond your skills at the moment you should ask for help from your corp mates. Your loss of personal standing is a loss for your corp. It is advised not to take a mission you think is very hard, unless there are folks online who can help out. If you want to run the mission, but are not sure, wait, the mission will remain active for several days.

Kill Missions

Much is written about kill missions in other places, but a few words might be useful. Getting your ship blown up is going to happen so insure it. Also, support skills are as important (if not more so) than obvious combat skills. You might be able to pilot a great new ship, but unless you can put the right mods on it may not survive the test of combat.

Rats (npc pirates ) are not smart, so the game makes up for that by using swarms of rats. Rats are set to target you if you target them or if you get within a certain range. You don't wish to get the entire swam after you (aggro). You want to try to pick off the rats in small bites. If you are under mass attack, that is when your shield or armor skills are VERY important. In the game that is called tanking. Shield tanking for some ships and Armor tanking for others. If you can not tank the damage the rats are dealing, you will be in trouble. If you are taking more damage than you are giving, RUN. Regroup, get help and then return to victory.

All your weapons can fire at the same time, provided you have ammo and capacitor to power them. These weapons also have a range and that range is where you want to fight from. While the foe will want to fight from their range.

If possible, get another member to take you out on a qualifying test run either in a mission, complex or rat patrol. Once you see how range works and how your weapons work you well be more comfortable with kill missions.

Some things that every newb should know (in no particular order of importance)

  1. Do the training missions and read the player guide
  2. Right Click EVERYTHING
  3. Check required skills before you buy anything. Make sure you will be able to use it once you buy it.
  4. Do not sink all your life's savings into the biggest, baddest ship you can get because there is always something bigger and badder and when you meet it you WILL lose everything all at once.
  5. Keep your old ships. You may need them to earn money to replace the new ship you just made go boom
  6. In-Sur-Ance
  7. Keep your clones updated. You can replace money and the things it buys, but you cannot replace the time spent training skills.
  8. Train the Learning skills as much and as fast as possible. In fact, until they are maxed, don't train ANYTHING else that you don't NEED to survive.
  9. Weapons don't fire when warping.
  10. Don't try to warp when next to an asteroid... especially if you are between that roid and a rat.
  11. Always take good advice, even if it is from an asshole
  12. Earn, don't beg. Begging makes the nicest of guys become assholes.
  13. Make friends. They can protect and support you in lean times, like when you lose everything because you ignored lesson number four.
  14. Don't sell items if their price is 99% below market value. Reprocess them instead and get much more ISK for the minerals from which they were made
  15. You can separate stacked items in your cargo using shift+drag
  16. Unless your refining level is 4 or higher, you will USUALLY be better off selling your ore than refining it and selling the minerals
  17. Always have a waypoint set for your autopilot, preferably to a safe system nearby. This way if you get in trouble it only takes a click on your AP to warp out of danger before your ship lays an egg.
  18. Makes sure your pilot is ALWAYS training SOMETHING.
  19. Training continues when you are offline; so before you log, make sure your hero is training one of those higher skills that you dont have the patience to train while you are playing.
  20. To get to level 2 agents, you are better off to train the skill Connections to level 3 or so, or to stick with a level 1 agent until you get enough standing with a level 2 agent to work for them

 

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